Basically I have 1 destroyer type to screen my battleships and another for the cruisers. 0 unless otherwise noted. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. 000 of Autocannon mercs lost to ~45. My point is that if they let you, they would have to significantly weaken the ships you get from these events due to the way reverse engineering works. Its short range is a problem since it doesn't have the evasion of. 2. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. So shielded corvettes will do best against them. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Lasers are usefull to unlock Tachyon lancers. 5 Stellaris Tech Id List – J to P. You'd need a completely absurd number of repeatable techs for that to be viable though (honestly, the year 3000 is probably a low estimate). Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Autocannon rapid fire question. 61. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. Jump to latest Follow Reply. Any tips on what situation/role which weapon class wins out?After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Complex77 • Maintenance Drone • 4 yr. Autocannons are. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Usually since autocannon comes after 2nd mass driver i go for the early game powerspike of. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. 5K,最多10K左右。. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. Stellaris Real-time strategy Strategy video game Gaming. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Depending on your empire ethics will determine the interactions available for you. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. 4. Stellaris 3. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. Lets dive in!GRAB yo. I certainly remember that being the case, it’s why I stopped playing xenophobes in. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). I just think the "missile boat" design is better than the "picket ship" or "interceptor. I agree that it would be nice to get more reliable fleet numbers in general, and undervalued weapons does make the autocannon problem worse. And it’s very productive. Railgun is starter. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. 3 "Gemini" Patch is now available for download. - Gravitic weapons. Costs 900 Engineering; Unlocks Autocannon; Railguns. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. at which point both options of computer are pretty useless for e. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. . 8. 50 Damage: 5-10 Shield Damage: 100% Shield Penetration: 0% Armor. Vulnerable to kinetic weapons. Habitats built before this patch should update if you take down and rebuild an orbital. They don't do much damage and they dont get any damage bonuses though. 1 is my own interpretation of a military focused Halo mod for stellaris. It's another herculean effort from the team that we hope you will enjoy! "STELLARIS 3. Frigates are an advanced version. If you are talking about the big flak components, these are indeed part of the autocannon tech tree. Make two fleets, one corvette (use torpedoes and autocannon if you have them as the small slot, otherwise something anti shield or disrupters). 1 comment. Rate of fire: Fast; Spread: Wide; Flight speed: MediumAfrer analyzing & collecting debris, e. Go to Stellaris r/Stellaris. - Elysium host worlds will now properly prefer farmers when set to refinery. All Fast Attack-class ships are manufactured at a special base with a strategic material refinery, so that these ships are 20% faster than other ships. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesMissile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. 0) Number of years since game start is greater. 000 of Autocannon mercs lost to ~45. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Council. 27. So the Cruisers could tank with small Plasma + Autocannon. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). ago. The most basic use for them is the planetary building, the Nanite Transmuter. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. 7 Technology List – T to Z. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. Recently, a major Stellaris Cepheus update 3. More Help. Toggle signature. Favorite. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. If you can get Crystal Hull tech this can help you build ships more for less. 9. Tall Tales, a Tall France mini-AAR #blacklivesmatter. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. If you don't have either, try and get them ASAP. If M, Autocannon. | VirgiliusM 于8个月前 修改了 此页面。. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). 4. Description. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). This page was last edited on 14 October 2017, at 10:52. Stellaris 2. Stellaris Wiki Active Wikis. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. r/Stellaris • Stellaris Dev Diary #312 - 3. That doesn't answer the question for. Все. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. ) are good against armor but bad against shields. 99 Guardians are extremely powerful Spaceborne aliens added in various DLCs. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. In a 130 fleet size (which is standard at this phase. Early fleets are Corvettes with a single design, 1 flak + 2 laser -> 1 flak + 2 plasma -> 1 flak + 1 plasma + 1 autocannon Then I get Battleships and start. 0) Number of years since game start is greater than 10 (×2. The other two nanite components the nanite flak battery and nanite repair system scale properly and are better than their basic lower tier version. Additionally, each of the. The only prerequesite for the Active Countermeasures Tech (unlocks the sentinel point defense component) is the administrative ai, as far as I know. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris is a sci-fi grand strategy game set 200 years into the future. Things You Need To Know Before Starting Stellaris. Mar 10, 2023;As for the "best" corvette build- early game it doesn't matter. Again, in Stellaris, you are only limited by your imagination. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. 50, vs Gamma lasers at 6. So today we're going to take a look at a general overvie. This modifier is lost if they turn hostile to you for any reason. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Stellaris Real-time strategy Strategy video game Gaming. Sustaining a large fleet incurs a lot of upkeep, slowing down your economic growth in other respects. April 22, 2019 Travis Scoundrel 0. Stellaris Tech Tree. . They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Efficiency. Regardless of where it spawns, you will get the dialogue popup. Jump to latest Follow Reply. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". 0. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. 392K subscribers in the Stellaris community. General rule of thumb, if you have a small weapons slot, put an autocannon in it. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. Legacy Wikis. General Damage is best done bye Gauss Cannons. Ultra-hightech energy weapons still have a place in stellaris as long as they can be fired. For sure I'm doing something wrong but for me it's just impossible. Maybe it's what is used to help. They're strictly superior to railguns when used with torpedos. Stellaris > General Discussions > Topic Details. flak is a bit weaker overall, but. 0) Number of years since game start is greater than 15 (×2. Nanite. 500 alloys worth of Marauder missile corvettes will have 66. Aug 13, 2021. 3. kinetic are outgunned my kinetic artillery. 4. All Fast Attack-class ships are manufactured at a special base with a strategic material refinery, so that these ships are 20% faster than other ships. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. Autocannon. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. In 3. My Stellaris mods on Steam Workshop: Stellaris Music Expansion Pack - Over 104 minutes of new. 392K subscribers in the Stellaris community. " Stellaris Mods Used: Extra Ship Components 3. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). 392K subscribers in the Stellaris community. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Omni Titan Lance - T sized. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. Compatible with Stellaris V2. This page was last edited on 15 June 2018, at 07:01. I have 3 Platform builds. Rail guns get through the shields faster and can help the missiles deal with the armour as well. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. DPS is through the roof, hence why the fleet power with them is so high. research_technology Command Help. You definitely need something to tank, due to minimum range and firing arc. Component. 6 Technology List – Q to S. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Make them significantly better if we're meant to have a limited quantity. 6. Mar 19, 2018. . 3. Two autocannos and a plasma makes them quite good. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Medium. Now with 3. Always make your own if you can help it. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. If M, Autocannon. . 26. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. 7, but I hope the developers will listen to this and do something about it in 3. 392K subscribers in the Stellaris community. 6 added a fleet combat rebalance and ascension path rework plus a new. Obviously, replace technology_id_here with the technology ID of your. You won’t find any hard science fiction answers for this (or for most things in Stellaris). 4. Most warfare is settled through space combat. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. 16 DPS that is a 325% difference in base DPS before adjusting for modifiers Plasma Auto Hull- 9. In term of DPS, one Disruptor Crusier has 76. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Report. 4 Stellaris Tech Id List – F to I. Put an Maniac Scientist on Physics, you have a small chance of rolling the Null Void tech. Survey Systems - will survey. Nanite Autocannon Technology;Computer system. Reply. advertisement. Nanite Autocannon - A unique version of the Autocannon that is a tier above the Stormfire Autocannon. I read that maybe Corvette swarm with swarmer missiles and autocannon? If so, do I even need to bother putting armor/shields on them? Would maybe battleships with massive flak and neutron. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Below is a list of all the Engineering technologies available in Stellaris. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. 外部链接. For example, normal missiles deal decent damage against hulls but are vulnerable to point-defense. Space warfare. Masked Ermine. Again, you may have more less than this. Jump to latest Follow Reply. :Find a L-gate. 6 combat rebalance update. Highlights include: - Psionic weapons. . I almost always prioritize rail/coil guns and mega/giga cannons. Please find the final patch notes below. I decided to compare 4 main types of weapon against each other on same ship designs. 1 the first in the 3. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. More posts you may like. Winning battles across the stars is about adapting to the enemy's loadout and. Patch 3. 126 ratings. I've got a smattering of point defense destroyers, but mostly split between kinetics/disruptors and all plasma. · 5 yr. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Mono-cruiser fleets are totally viable. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. As a fleet 3. (Note: patch 3. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. They are only marginally better than other components (questionable, some feel worse). 7, but I hope the developers will listen to this and do something about it in 3. 2. Autocannon fleet power calculation might be the most important issue to fix currently. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. But wait a minute, you have played 500 hours of stellaris and. 3. Their defense is pretty average. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Just make sure you are not running into battle with the exact things that would make you weak. It works similiarly to, for example Warrior Culture replacing entertainers with duelists or Masterful Crafters replacing artisans with artificers. TBH i wonder what's driven the devs to that decision. Autocannon VS Mass Driver, Plasma VS Laser As it says. Stellaris Wiki Active Wikis. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Again, you may have more less than this. Starbases and Defense platforms. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. Its mostly a. It also increases the amount of attachments an army can have to 3, and the max armies per. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. So our regular corvette design, missile + autocannon will be good. Full Disruptor fleets can be a thing, but the issue is raw DPS. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. ; About Stellaris Wiki; Mobile view Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. 4 "CEPHEUS" PATCH NOTES [expand type=details] ##### ##### VERSION 3. The Firerate decrease is against such Fleets. Sending in a Demolitions Team using an Army. 333 votes, 12 comments. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Roughly, my ratio has been 1-2-4-8. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. That's a sign you need better hull-damage weapons, and more of them. Suggested load order is the same as the collectistellaris. The Autocannons do 150% damage against shields. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Autocannon diplomacy is so stupid. )”. However. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. Click however many you want, or the Transfer All button. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. Currently 2 computers try to get inside the minimum range. If your shields and armor can take it, good. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. 25) Has Discovery Traditions Tradition (×0. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. It lacks the bonus to hull damage lasers have. Jump to latest Follow Reply. ; About Stellaris Wiki; Mobile view Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. 5+ AND V2. Core Cracking. If M,. This. 2023-05-14. Autocannon. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. I hope to get some feedback from this great community too. How to get started on your Stellaris journey | Featuring. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Run Tachyon Lance, 3. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. Or with the picket slot and autocannons. If it's pacifistic, I don't see slaves being slaves by force. . This is your advance. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. A searchable list of all technology codes from Stellaris. April 22, 2019 Travis Scoundrel 0. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. More posts you may like. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Hello stellaris community, I recently started playing stellaris and got better and better over time. Drag the silhouette of whatever ship type you want to move from one fleet to the other. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. Starfighters! [3. , Autocannons: 10% progress; Physics Research: 20 points, etc, and the progress & poimts applied, to what & where are the completed Autocannons deployed, and to which field of Physics is the completed Research appied, and how can it be verified by the player? I searched the wiki for the answers to. 4 ##### ##### Improvements Automated Exploration and Automated. I've spent 200+ hours coding huge amounts of content into overhauling what distant. Nanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. 来自群星中文维基. 3) Government Variety. 578 22. !!! This is the Stellaris 2. So close to uninstall what a sad. 000 Fleet power Autocannon diplomacy is so stupid. The only other real use for nanites is the nanite auto repair system for starships. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. evarosalene • 4 yr. Costs 1200 Engineering, Requires studying. Stellaris. The autocannon is one of several ship weapons available for militarized spaceships. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. 25 opinion per month to and from the target empire (up to +150) and removes the. for comparison Small stormfire autocannon- 19. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. r/Stellaris. It was last verified for version 3. 8. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. Longswords and Broadswords with Autocannon, light missile and heavy missile variants. Kinetic weapons, including autocannons, are just bad compared to any other. Ditch the Tachyon lance unless you're going up against Prethoryn. 0 unless otherwise noted. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. Both have bonuses to hull, and your DPS is decent. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Which of these tech is better in the long term? Autocannon branch is purely anti. These IDs are intended for use with the “research_technology” console command. 1. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. Scourge missiles are good against armor and hull and slightly better against point-defense. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio.